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education:ci-team [2017/07/19 17:35]
lhkellogg [Software Releases]
education:ci-team [2017/07/19 17:37] (current)
lhkellogg [Software Releases]
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 ===== Software Releases ===== ===== Software Releases =====
  
-This project supported the continued development of several software packages that are key to the overall operation of the KeckCAVES, and also directly tied into this project'​s education and training goals.+This project supported the continued development of several software packages that are key to the overall operation of the KeckCAVES, and also directly tied into this project'​s education and training goals. ​
  
   * [[http://​idav.ucdavis.edu/​~okreylos/​ResDev/​Vrui|Vrui]] The Vrui VR toolkit is the foundational software infrastructure underlying all KeckCAVES applications. A virtual reality operating system of sorts, it enables writing high-performance and high-quality VR software once, and running it on the multitude of different VR and non-VR display systems in use across research and education environments. Specifically,​ the CI-TEAM project supported development of Vrui modules that made Vrui run on (then) [[http://​idav.ucdavis.edu/​~okreylos/​ResDev/​LowCostVR|low-cost VR environments]],​ which were crucial in deploying KeckCAVES software to partner sites without access to high-end VR equipment before the advent of today'​s low-cost VR headsets.   * [[http://​idav.ucdavis.edu/​~okreylos/​ResDev/​Vrui|Vrui]] The Vrui VR toolkit is the foundational software infrastructure underlying all KeckCAVES applications. A virtual reality operating system of sorts, it enables writing high-performance and high-quality VR software once, and running it on the multitude of different VR and non-VR display systems in use across research and education environments. Specifically,​ the CI-TEAM project supported development of Vrui modules that made Vrui run on (then) [[http://​idav.ucdavis.edu/​~okreylos/​ResDev/​LowCostVR|low-cost VR environments]],​ which were crucial in deploying KeckCAVES software to partner sites without access to high-end VR equipment before the advent of today'​s low-cost VR headsets.