Our CI-TEAM Implementation Projects develop an interdisciplinary research environment for preparing a cyber-enabled workforce in the geosciences, computer science, science and technology studies, anthropology, and physics. We engage students in interdisciplinary teams to jointly develop, use, and disseminate cyber-infrastructure (CI) tools and techniques using virtual reality (VR) and scientific visualization for research and education across three interdisciplinary themes. The ongoing project builds on knowledge and experience we have gained over more than a decade of interdisciplinary collaboration at the KeckCAVES, which provides both a fertile environment for interdisciplinary research and uniquely interactive, immersive virtual reality environments that allow users to visualize and analyze large and complex datasets.
This project developed an interdisciplinary research environment for preparing a cyber-enabled workforce in the geosciences, computer science, science and technology studies, anthropology, and physics. The project engaged students in interdisciplinary teams to jointly develop, use, and disseminate cyber-infrastructure (CI) tools and techniques using virtual and augmented reality (VR and AR) in scientific visualization for research and education across three innovative interdisciplinary themes.
The methodologies developed for this project contributed to development of an Augmented Reality Sandbox (AR Sandbox), an open source project for education and outreach which has been disseminated to more than 300 science centers, small museums, schools, and informal educational settings.
The project contributed to the development of a diverse, cyber-enabled workforce by engaging undergraduates and graduate students in the use of virtual-reality-based technology for discovery-based scientific research. Scientific results have been distributed through journal publications and conference proceedings. Software developed during the course of the project was released under free, open source licenses and is disseminated through the KeckCAVES website.
Our CI-TEAM project contributes to the development of a diverse, cyber-enabled workforce by engaging undergraduates and graduate students in the use of virtual-reality-based technology for discovery-based scientific research. We engage students and postdocs across disciplines to co-develop CI tools for their own research and that of their peers, and to develop a cohort of cyber-enabled scientists and software developers with experience working on interdisciplinary teams. Participants in our project have the opportunity to participate in collaborations with US and international partner institutions.
We develop, with our CI-TEAM students and postdocs, innovative, high-quality learning technologies and instructional materials that are broadly adoptable by multiple disciplines and institutions. We disseminate these technologies and methods by providing software under the GNU General Public License; disseminating software tools and documentation, and publishing educational modules, documentation, and research and educational outcomes to facilitate the use of the tools. We provide visualization experiences to established, effective STEM outreach programs that effectively target K-12 students.
The CI tools developed through our CI-TEAM efforts enable research and teaching advances in three critical areas: study of virtual objects, remote collaboration between various groups and agencies, and rapid scientific response to natural disasters. The development of these technologies could become vitally important in assisting multinational agencies to make sound decisions based on complex data.
* Immersive visualization in informal learning environments
The tools developed by this partnership have been used in Science centers and museums, including our partners at Tahoe Environmental Research Center, Lawrence Hall of Science, and the ECHO Leahy Center for Lake Champlain.
* In The Classroom CI-TEAM tools have been used in Geology classes for majors and in general education classes.
* The Augmented Reality Sandbox The methodologies developed for this project contributed to development of the Augmented Reality Sandbox (AR Sandbox), an open source project for education and outreach which has been disseminated to more than 300 science centers, small museums, schools, and informal educational settings.
* Inclusion in STEM: Outreach project The project Outside_the_Vortex is an arts collaboration and outreach project that explores exclusion and inclusion in STEM.
This project supported the continued development of several software packages that are key to the overall operation of the KeckCAVES, and also directly tied into this project's education and training goals.
A selected list of publications produced about or with the use of KeckCAVES technology is available here. We are always looking to update our list; please let us know about new publications and products.
The NSF awards search engine shows publications resulting directly from this award.
2010 Haiti Earthquake Rapid Response using LIDAR data - this earthquake predates the CI-TEAM award but provides some background on how we learned to respond.
UC Davis KeckCAVES CI-TEAM members and alumni: We are continually updating our connections. Please let us know if you'd like us to add your social media presence to this page
This project was supported by NSF Award OAC-1135588: CI-TEAM Dynamic Interdisciplinary Research Environment to Engage and Develop a Cyber-Ready Workforce in the Geosciences, Social Sciences, and Computer Sciences
Previous work was supported by NSF Award OAC-0753407 CI-TEAM: Enabling Interactive Visual Exploration and Remote Collaboration for the Geosciences and Physical Sciences